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An interesting game, I disliked the bright background though as it made it far harder to see the Enemy bullets.

PS: The console kept printing this:

ERROR: set_wait_time: Condition "p_time <= 0" is true.
   At: scene/main/timer.cpp:85.
(+1)

I was fighting with the aesthetics vs practicalities for a bit. Clearly, it needs further work. I found that when i tested on my laptop screen the bullets were less visible than on the my dev PC. 

That error on the console slipped past me. Thanks for pointing that out and thanks for the feedback.