Implemented whole script into game
Proof read and checked word clipping from word boxes
Made decisions where exp should go
Made new enemies
Made attacks for new enemies
Made new battleback
Updated an animation for a skill
Made new skills for enemies
Made animations for those new skills and added sound
Decided to give more chances to get potions from enemies so player can heal up after battle
Added dialogue to objects in new town
Put more music into game
Changed victory and defeat songs
Finished two sideview battle animation tilesets
Need to do 1 more
I know I said boss before but its actually bosses. I keep doing this thing where I just don’t want to talk about the other stuff that I actually do because I don’t want to spoil the game. But, I have decided to show the other character this time only because I’m probably going to show them in the final trailer when I get around to it.
Implemented cutscene into game
Created new skill that looks like a dinosaur
Made animation for new skill
Implemented it into game
Made new icon for skill
Fixed letters for “Too much love”
Adjusted the bosses sv battler tileset when they are in crisis
Adjusted all enemies MATK AND ATK
Testing plains level for how many steps until random encounter
Did other stuff that is so minuscule and boring, I hate doing it.
Above is part of the cutscene
Implemented new faces png
Fixed bug I believe in game for “Blood Rose” that basically like a vampire skill
Implemented dialogue within boss fight
Tested boss fight
Adjusted blood rose position
Put more hp and mana potions drops into enemies
Changed passive states for game and Elle
Removed one passive state from Agro
I’m currently working on a new cutscene.
The above picture is part of the cutscene. I don’t think I’ve ever shown an action sequence cutscene in full without cutting it off, so here. ;-]
Working on cutscene
You are most likely looking at this in the future because of what you’ve already seen and you probably want to see the process, so I’ll say something.
You let things flow and go into your butt and then into your mind.
Cutscenes man, tango.
I will again crop images after this and keep things vague.
I added more to a past skill
Im currently working on this skill
So I’m going to try and explain it because I don’t want to show it
Basically what’s going on is, Agro pops up and uses his ultimate then the Agro in the box image disappears. His ultimate is a god like creature that has a skeleton for a head and bandages around it’s body and has a baby and it’s arms are out like it’s holy. Theres a heart in the middle and sword like crosses appear in the sky and form while the heart bleeds and then the enemy gets attacked.
Removed something from blood rose because it gave an error and I believe it’s fix
I wrote some dialogue for a cutscene in the future
Debuffed “Gather The Fishes”
Adjusted “Telly Rabbit” animation
Updated “Telly Rabbit” tileset by making the lightning effects thicker because they looked like lines before and it bothered me when it looked like lines
Cleaned up/Updated “Blinded by the Moon” Tileset because the grey colour went beyond the inked lines
Finished balancing the current skills
Fixed “embraced everything” skill because it wasn’t showing up
Fixed word box on “Heartless heal” because it cut off from word box
Debuffed “I love you “ and dropped it to 500 hp from 2000 hp
Made animation for Kabu’s state
Made animation for Birdation’s state
Adjusted some enemies stats
Testing a battle
Moved yellow follower a bit to the left
Did other stuff of course
I feel like the fight is good the way it is now
Going to work on a new cutscene and combine all the dialogue scripts I’ve made for this scene into one concise script and add new stuff at the same time. I dunno, I’ll just do what I have to do.
Currently working on cutscene
I feel like I should put what I did yesterday. Hopefully, I will only do this once. I may have babbled on about stuff.
My windows laptop had a black screen with only the cursor being visible. I connected a lot of cords to it and a fan cooler to it. It looked like it was on life support. I had to let it die because it would show/do nothing when I tried to enter recovery and restarting tricks didn’t work. When it finally died I gave it a quick 5 min rest before I put in the power supply and restarted it, hoping for me to at least see the logo. The logo did show up and I got into the recovery mode and restored it to an earlier date. This labtop has really gone to hell and back with me and I like how the computer still works even though I’ve had to restored back to factory settings in the past.
This particular black screen session happened because of some windows update. I downloaded the witcher games because they were on sale. I launched the witcher 3 and saw that same update that messed with the computer try to install and canceled it.
I haven’t played any witcher games before so I thought I’d try it out because people say good things about it. I’m playing the first game and the dialog system that they built is really intricate. Like so many things can be asked to certain npc’s judging by what you find or who you talked to about stuff. There was even something that happened at the beginning of the game where you had to make a choice and a bit after in the game when you get into a fight on a bride, it gets brought up that this could have been a different situation on the bridge because of the choice that you made in the beginning. The last rpg game that I bought was final fantasy 15 for pc when it was released and that game was a shit show. I’m truly amazed at the witcher 1 game and I could only expect it to get better with the newer games.
Put holy songs on some mp3 for the mother
Updated and removed the left shoulder crystal from
C1 SC2, C1 SC4, C1 SC6
C2 SC2, C2 SC4
C4 SC3, C4 SC5, C4 SC7, C4 SC13
C5 SC7, C5 SC8 HAP, NORM, OPEN, C5 SC9, C5 SC10
C8 SC3, C8 SC10
Cleaned project files of cutscenes by getting rid of things that don’t need to be in it any longer like ref folders. I used to scan my drawings from paper then use it as a ref for drawing in photoshop or bring in a bg asset so I can use the colour of something that I was referencing like a vehicle. For example, the scan refs alone in one file caused it to be a bit over 500 mb for some reason. When I took out the ref it went to 20 mb. I feel that taking out the refs would be a good thing because in future when I try to put it into public domain, it’ll just be easier for someone to download. Some refs will be left in.
Some of my first files are hard to navigate. It’s disgusting. It’s atrocious.
Adjusted script more for the current cutscene that I’m working on, the small adjustments add up
Implemented cutscene into game
Proof checking cutscene word boxes for any grammatical errors.
Cleaned/fixed C27 SC74, C27 SC80 , C27 SC81 , and C27 SC129 then reimported them into game
Added “SC107” again as “SC107 1” because of a bug???
Adjusted C27 SC23 blood and made it cleaner
Redid Agro from the first cutscene when he’s falling down
Redid and replaced Agro on the title screen and moved things a little
Adjusted game over screen by replacing agro with the newer version
Moved splash screen a bit, to be more entered
Working on new tileset, I’m going to remove the pathways a bit for this one.
Building level
Updated iconset
Made items
Updated dialogue for Autumn in Hanotown.
Fixed spelling error for appreciate on lvl 16
Updated a person in Level 8 and just added a small story dialogue talking about food. I made it in like 2secs so it’s very random. I sure someone will laugh at it. It’s a personal story but I did get carried away talking about it now.