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Thanks so much. I think what I'm doing rn is actually the German World Campaign, but I'll make sure to check out the Russian Counter-Offensive. 

Really sad because during the Mather scenario (I forgot the exact name, but it was with ships and the island), I put a few of my really overpowered core units into ships as well, and although I managed to get the brilliant victory they were wiped out by the enemy ships. 

How many total units do you suggest? I'm running around 18 or so with planes included. Not sure if I should have more because even in "easy" scenarios I'm outnumbered asf

Depends on play style. I usually have something like 2 recon, 4 infantry, 4 artillery, 4 tank, 2 anti-tank self-propelled battalions, 4 fighter planes. This is what I try to start with and have them from the first scenarios with fighter planes being purchased last if I have the prestige. Then I increase accordingly except recon and fighter planes. I always update core to latest available and over-strength.  Depending on scenarios I usually choose a side of the map where I deploy most of my core. I stall the enemy with auxiliary units and push with core in one region. If the scenario duration is short or there is no space for maneuvers I will need to deploy core in multiple places. Then I push to objectives but I don't chase/get stuck fighting enemy units after I break through a line, that's something for auxiliaries or I buy a cheap unit/infantry to defend an objective. I always try to have a small combined arms group moving (ie 1 infantry 1 arty maybe 1 tank). 


As for ships/naval transport this has always been bad, even in original game.  The naval part is really overpowered on attack, I try to deploy a minimal group and move it fast to land, then another (in waves). I use my naval attack ships to stall and keep enemy battleships/cruisers/destroyers away from my transports.