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(1 edit) (+1)

I'm thinking the rules should be as follows:

  1. The game must be made using MonoGame
  2. The game must be created within the event timeframe
  3. Any publicly available frameworks or engines built on top of MonoGame may be used (please, share the awesome libraries you've built!)
  4. No restrictions on Assets, except you must have the rights to use them

What do you think?