MonoGameJam is a game jam for to those who love MonoGame! Build a game using MonoGame http://www.monogame.net/ in a week and share it with the world!
Voting will follow the event for the remainder of the month of February, and will be based on the following criteria:
If you'd like to chat with other MonoGame enthusiasts checkout the MonoGame discord: https://discord.gg/hGQVA5Y
Check out the MonoGameJam CrowdForge page to create or find a team https://crowdforge.io/jams/monogamejam
Q) When does the jam start and when does it end?
A) Submission open from Saturday February 10 at 09:00 PM CST to February 18th 2018 at 11:59 PM CST. The theme will be announced as soon as the submissions are open.
Q) How do I sign up?
A) Sign up using an itch.io account.
Q) Will I be disqualified if I am too late, even 15 minutes or even 5 minutes? Will there be a grace period?
A) There will not be a grace period. You have one week to finish. Exceptions will be made on a case by case basis.
Q) Do I need to release my source code?
A) Yes. The game code must be open so others may learn from it. However, there are no license requirements.
Q) *Do I absolutely need to use MonoGame? I'm so used to XNA or FNA, can I use XNA or FNA instead because they are all siblings? I mean, I don't plan to use Unity or anything unrelated, I just think XNA or FNA would fit my needs a lot better.
A) FNA is okay as long as what you're writing is compatible with MonoGame. XNA is dead, let it go.
Q) Can I use only C# or is it okay if I use another .NET language like F# or VB.Net?
A) Any language having the capability to use a MonoGame assembly may be used.
Q) Can I win prizes?
A) No. Unless a sponsor comes forward.
A) Do I need to release my game on itch.io? What do I need to release the source code? A .exe package? Do I need to provide an installer?
Q) Yes. Games must be submitted through itch.io. You can bundle your game's executables with it's source code in a zip.
Q) How exactly do I submit my completed jam game? Is there a short manual or anything I could follow along?
A) See itch.io's documentation https://itch.io/docs/creators/game-jams#the-submission-process
Q) Can I form a team with other people?
A) Yes. You can form a team with however many people that you want.
Q) I cannot code and I have never tried to code. Can I still participate?
A) Yes. However, MonoGame relies on code and there is no visual editor you can use, and so it may be difficult to get started. That being said, don't let us tell you what you are capable of. If this sounds fun then give it a try! Alternatively, you can join a team.
Q) I can code, I even know some C#. But I haven't ever touched XNA, Monogame nor FNA. Can I still participate?
A) Yes. Game jams are an excellent opportunity to learn new technologies!
Q) I read a lot about success games like Stardew Valley made with MonoGame. It's on Switch now. Will you help me release my jam game on Nintendo's Switch console?
Q) Will you help promote my jam game with a Tweet or two, maybe a blog article?
A) No, but people tend to share games they fall in love with. Make something awesome and I'm sure other participants will share!
Q) Can I make a NSFW game?
A) Entries must adhere to any of Itch.io's content policies (assuming they have them). If they are okay with it then feel free to submit, but please be courteous to others and disclose it as such.
Q) What's a really good tutorial for MonoGame to get me started? I want to create a platformer / JRPG / ...
A) A lot of options may be found here: http://community.monogame.net/t/useful-monogame-related-links-u-mg-rl/8573/19 GameFromScrach also has a series here: http://www.gamefromscratch.com/page/MonoGame-Tutorial-Series.aspx and some YouTube videos as well When it doubt, just google it!
Q) How many "hours" (or minutes) of gameplay should I aim for? Are 30 minutes ok? 10 minutes? 5 hours?
A) There is no limitations or expectations for game length, build whatever you want!
Q) Does my game need to be compatible with targets like... Windows 7 / 8.1 / 10, MacOS, ...?
A) No. Feel free to submit executable for any platforms you are able to.
Q) **I am writing my own engine/framework but don't want to open source it for this jam, may I still use it?
A) Yes, but you must make binaries available to any participant of the jam who would like to use it for their entry.
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