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(+1)

This was a wonderful visual experiment and concept, but ruthlessly wordy perhaps only done to extend the length of the gameplay.

Really dig the visuals, but i like to see something more interactive and exploritive of this world and concepts.

Spooky.

(+2)

Additionally, the Music and sound design were unified with the visuals.

I think "show, dont tell" will heavily benefit a follow up to this.

alot of descriptions of the horrifying things happening to these apple people, but we could really use some visual storytelling to sell that more so than the actualy "this happend, and then this happened" Though- the choice of words and descripions were pretty cool, i found myself rappid left clicking through what seemed like miles of text.

Maybe this wouldn't be so noticable if there were more songs, and little additional things to to do, it has a point and click adventue vibe, so maybe some quests, and exploration of the apartment complex, and more of a taste of the world, the mold, and the inhabitants in this Rot.

terrfying, lovely, and lots of room for exploration to be found.

(+1)

Thank you so much for all this useful feedback, it's really great to hear which elements were working in this project and which needed further work. The points you've made are great and will be incredibly helpful for structuring the foundation of my next experience, which I'm hoping will be far grander in scope and interaction :) 

(+1)

That's mega dope that your listening out for that stuff too.

I love this universe, and i want to see alot more of it.

Thank you so much, I'm really happy you enjoyed the experimental visuals and concept!

That's a great suggestion, I'm currently fleshing out the concept for my next game project and I'll definitely work on cutting down on the long winded dialogue in favour of further exploration / interactions.

:)