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Hello all! Prototype v0.6.3 is out and ready to play!

This version is more of a bugfix update:

  • Sometimes the secret area would not unlock if the player hadn’t hijacked all three car models before the form response popped up.
  • Resetting the scene didn’t reset the progress for towards car unlocks
  • Improved responsive UI layouts, including with the “Location unlock” message
  • Version number now explicitly visible in the right-hand “Esc” menu.

When will the prototype be v1.0? The plan at this stage is to introduce some concept of an opposing force. Think: an aggregator or police car that tries to hijack YOU!

I also wanted to give a big thanks to everyone who has filled out the feedback form from the game, we’ve gotten some good suggestions that we we may try to integrate into this prototype, but at the very least into the alpha version of the game. Keep it coming!

In parallel to this update, we’ve been doing a bunch more planning behind the scenes. We’re talking about game art styles, story driven game mechanics, the different car abilities we plan to integrate, and also macroscopic thinking like how to create re-playability. We hope to share more on topics like this in future devlogs!