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Uh? What are you talking about?

emmmm.....Do you have try to copy the debug node 's code into godot?it doesn't work.And when I try to fill  to uv ,but it have and egde...So....But i still think our software can beyond quixel mixer.

By default, Debug generates code for shadertoy. There are options for Godot, though...

hahahaha

Hmm does it mean you found how to generate shaders for Godot, or do you need more help?

yes I done.

(+1)

this line:

const sampler2D o39228_tex; 

said:

E 0:00:01.078   Invalid data type for constants or function return (samplers not allowed)

  <C++ 源文件>     :41

sometime copy code can do ,but everytime is "const sampler2D"