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(1 edit)

Hi everyone!

For the last day I've been making UI… and it’s quite boring to do but it's necessary.
I’ve just added a gamepad control and some menus (the menu option are still empty for now because it still is a very simple demo).



And I’ve also added :
A new game mode : Big run, you have to get to the higher level without dying ofc but you don’t receive health for your spaceship, it is the “stamina” run, the old “Git Gud” mode, you saved your progression by passing a new max level after killing certain number of aliens. With big run, you kill an enemy to go to the next level (without loading ofc).
-Shots from spaceships are now going back on the other’s ship screen. It can’t kill aliens, it is just here to kill your own ship. Because of this you have to manage your shooting rate. And it also “allows” to play with a friend, because you only have to focus on one screen, but if your friend shoot too much, you are dead.

I will have to make some optimisation, the prototype was very simple, so it would run on anything, but as I add things (and soon graphs) it will become harder to keep it run on small configs… I hope I will be able to do it well with Construct 2.

Artists (composer and graphist) work hard and can’t wait to show what they made.
And we just realised that we will need a lot of playtest…. So, we will soon ask for help.

There still are some questions about more technical issues, like lights. We don’t know yet how we are going to handle it… There are a lot of options, and we want to make it look cool but not too heavy on effect because the most important in our game is that we can always “see” without “looking”. But we want our game to be beautiful as well, so we have to work on that.

-Gredu and Blop (Blop is the graphist)