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I've played bomberman quite a bit and so I was interested in the idea of mixing it with another genre.

I got the hang of the memory game aspect quite quickly, and it was a cool idea that you had to use that to clear the path. I know there isn't a true ending yet, but even so the objective is unclear. I wasn't sure whether I was supposed to kill all the enemies using the least amount of cards, or to clear every card and every enemy, so if you plan on expanding this I think that should be explained better. 

Also, the grid based movement doesn't really suit bomberman, since you need to quickly move out of the way once you've placed your bomb. Finally, while the music was well made it began to be too repetitive which distracted me somewhat, but it wasn't too much of an issue yet as there is only one stage.

That said, I think this idea seems very promising if you were to expand it further. Well done!

Thank you so much for playing and for the feedback! I did put a note right beneath the play area that you should just 'try to clear all the cards and enemies' but you're totally right there's not any objective at all, I didn't give myself enough time on the project :)

A few people have said that about grid-based movement, but.... unless I'm crazy (and all my googling in response to these comments is wrong)-- at least the older Bomberman games totally used grid movement. So I can't say I understand that, but maybe the newer ones don't and that's what people are used to now :)