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Someone knows how to destory the wall ? In the cave of the scorpid village ? (it's optionnal but it frustrates meee !)

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13h of gameplay and... I'm stuck in a the cave (the one bordering the sea where we get throw off by a suicid bomber).

Is there a trick to it or is it a bug I can't tell, but I'm on a apex of frustration, this was so fun, i will have to redo it at some point. But 13h, gaaahT_T


EDIT : Restart the whole game instead of reloading the saved ones repaired it.


Big "YAY" to this super bigass work. Althought I'm a bit frustrated by the "mecanic part". It was great first but now I want to try other variants, and I'm nooot super looking after all the fights. Guess I'll set super easy. Mhm :x


Yet. Thanks. Thanks thanks thanks. (also the RTS part ? Fun in theory. In practicallity everything was easely done with 3 archers only >_<


I can't believe there was no polyamourous goodending ! But I guess I got it "in the face" and now I need my good ending :o

I'm very surprised. Didn't anybody bother to write a wallkthrought ?

I'll make it if there is none !

Not sure if you weren’t told yet. You can blow up the wall by luring those explosive slimes to the crash into the wall or use a one of the bombs found near the climax of the game (If I remember the second thing correctly)

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Nice ! Thank you very very mch ! I should have thought of it !
I find it a bit astonishing how little walkthrough or talk about this game I could find.

This game isn't straightforward, I'm doing a second run and I think I'll need two more to see most alternatives endings (and I wonder If being angelic/demonic triggers yet other endings depending the romance states, urrgh).

There is one more thing I wonder ; just after demolishing the "engine" and just before killing the captain tracking you since the start, you get "blue doors" that "seems yo judge you". When I tried to interact with any object, my game crashed. Is there something there ?

I'm about "this" to go see if I can lurk into the code, because replayability takes it tolls. But I'm so very curious about the alternative scenes.


The game being super polished 'n all, you can feel the effort poured inside ! <3

Any other idea of hidden little mecanism I could have missed ? Don't spoil if you have, just give pointers please ! :p

I started taking notes ! I hope it'll be of use of some alternate me someday !

Blue doors? I don’t remember that, though it has been awhile since I last played.

Off the top of my head I’ve done a pure good run, a pure corrupt run, and a run where I’ve done good options while consuming souls.

It might be nothing. it might even not be doors but shrines ! :o
There are 3 it's the map where you get to kill captain Ismael, and where you can loot a book, or go downstair where there is a bunch of money and two "balls" one blue one red which you can pray.

BTW as fellow overachiever of this game, do you know if there is an alternate ending with Rilliane where she remember her dark past ? In the good ending + romance with her, it finishes with a "your past doesn't matter". But I just saw the staff could enable a special "dark rilliane skin", so maybe it triggers another end ?

I’m pretty sure I’ve done a run where I made Rilliane used the Dark Staff almost exclusively but don’t remember anything crazy happening.

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You may have spared me 1h of useless run, thanks :D

That... Thing with the blue shrines is odd indeed. There's not supposed to be item interactions with them at all.

This is very confusing indeed. sorry, still going through all this! there's a lot to take in.

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Haha, it's always a mix of honor and disbelief to be able to be read by the actual creator of material I enjoyed, it's kinda overwhelming in a good sense. I admire you precious people so much ! <3

Praise be for your work. I personnally thinks it's a fine piece. There were a lot of crash on the way, but I <really don't mind>, it's trivial, what mattered to me is how much work was put into details, how the hard mode was balanced (in fact rushing, the easy mode could be quite hard too !). And the story of course ! I wouldn't have cared much if it would have been "simpler" in fact. I could have done without interactive map, RTS parts 'n all. It's cool it was here, I just think as a "smalltime dev" it'd be a pain to maintain so much layers of intertwined stuff !

It was so cool to take "weird routes" (killing rilliane for instance and let myself jailed) to see you had scripted a special bit for this special case.

My biggest question for you would be on alternate endings, i really want to see it all ! Iis there an alternate ending with Rilliane where she recovers/face her past ? I was about thiiis to remake an entire run with Rilliane in evil mode when I saw you could upgrade the staff as a lich staff and Rilliane says something like "heh I knew it", like if she started to get really twisted ^^'
And with the artifacts ? (blue/red balls and Altar which heal you if you are in angel mode) - I didn't interacted with them every time now that I think of it and I wonder if there was something to it.

(also for the wiki I worked on this week, it's self hosted and... Some farmer struck my phoneline theses past days so my website was down ! It's up now. But you won't find much, it's really just sloppy fanwork ;..;

Wahaha. Don't sell yourself so low. anything made by one person will seem 'sloppy' to the creator!

As for Riliane, there is in fact more to her but that's hidden behind an Easter egg (As that whole hidden quest-line is pretty much fanfiction and I was a little embarrassed to make it easy to find) You will have to have conquered the town of Arowar and found a certain key in the nearby graveyard to open a very specific door in the city.

The blue and red balls are merely symbolism. Referring to the duality of Angels and Demons. And how they are much the same.

Thanks again for playing! I hope I managed to fix the most outrageous of errors by now!

Thank you so much ! And take care ; i'll always be eager to see more from you :)

...I'm a bit mad I couldn't find a hidden key after that much re-dos :<

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Sorry for not getting back to this sooner. I asked a friend to handle the page while I was away but it was all a bit much for her. My programming is too much of a mess for anyone but me to read!

To break that wall you actually have to trick one of the exploding slimes to slam into it, it's pretty hard but doable!

And oh, My bad, someone else already said this. Wahaha

Related to this, I noticed that the necromancer's staff can be perma-missed. The exploding slimes stop appearing after you finish the area. With them gone, I don't think there's any way to break the wall.

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It wouldn't be too much of a problem if it were the case. But you can in fact blow the wall up with bombs as someone pointed out! Bombs however only appear near the back-end of the game as loot from chests and rare drops.

To which end I wonder if anyone found or fought the hidden boss yet.