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Ah, gotcha. Makes sense. It might feel nice if they were broken up into levels, so that there's some progress felt, instead of the constant scramble with little feedback. (Of course, if you were going to work on it more in the future... I totally understand that there's only so much that can be done in the short time period of a game jam.)

Thank you so much for the input! Yes, breaking the game into levels is definitely a great idea. And I think it would also make introducing new mechanics feel more natural. Will definitely consider this in the next iteration! :)