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Thank you! Actually, there's no win state, such that it's supposed to get more difficult the longer you play, and the goal is just to "survive" as long as you can. However, I wasn't able to implement the part where the difficulty automatically increases over time due to lack of time. Currently, I just manually set certain points in time where the difficulty increases.

Ah, gotcha. Makes sense. It might feel nice if they were broken up into levels, so that there's some progress felt, instead of the constant scramble with little feedback. (Of course, if you were going to work on it more in the future... I totally understand that there's only so much that can be done in the short time period of a game jam.)

Thank you so much for the input! Yes, breaking the game into levels is definitely a great idea. And I think it would also make introducing new mechanics feel more natural. Will definitely consider this in the next iteration! :)