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(+3)

Hi there! Just finished my first dungeon run in this game and LOVED IT! Never played a solo ttrpg before but I have been writing a record in a notebook of the adventurers of Flynn, wielder of the Sword That Time Forgot and having an ABSOLUTE BLAST! Just worried that there are a couple of rules I may have been getting wrong, so thought I would comment to check because flicking through the pdf didn't offer clarity: Does your Courage go back to 10 at the beginning of every Dungeon? Or does it stay what it was before? And when you lose courage and go back to the beginning, does it also go back to 10? And the playbook notes that courage starts at 10 but may go above that - does that mean that when you "recover 2 courage" from an oracle that you can go above 10 courage? or is 10 a max, and there's cards I've not encountered yet that can increase that max?

(+2)

Hey! We're so glad you're enjoying Courage as your first solo ttrpg!! (and dang, "Flynn and The Sword That Time Forgot" sounds so good, we're already imagining the adventures you going through!)

About your questions:

  • Courage does go back to 10 at the beginning of every Dungeon! It's on page 14, but we can see how that could've slipped past you! We're gonna highlight it a little better on our next pdf update so it's easier to find :)
  • When you lose Courage and go back to the beginning, it does also go back to 10 - and we completely let that one slip, so thanks for pointing it out! Another one for the update!
  • About your max Courage - it's the latter: there are special cards which can increase the usual 10 max if you go on a special side quest! (it's one of the Jokers)

Again, really glad you're enjoying the game!! Thanks for pointing those out, and let us know if you have any other questions :)