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A member registered Feb 13, 2019 · View creator page →

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Hi there! Just finished my first dungeon run in this game and LOVED IT! Never played a solo ttrpg before but I have been writing a record in a notebook of the adventurers of Flynn, wielder of the Sword That Time Forgot and having an ABSOLUTE BLAST! Just worried that there are a couple of rules I may have been getting wrong, so thought I would comment to check because flicking through the pdf didn't offer clarity: Does your Courage go back to 10 at the beginning of every Dungeon? Or does it stay what it was before? And when you lose courage and go back to the beginning, does it also go back to 10? And the playbook notes that courage starts at 10 but may go above that - does that mean that when you "recover 2 courage" from an oracle that you can go above 10 courage? or is 10 a max, and there's cards I've not encountered yet that can increase that max?