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Yet Another Update!

A few things were tweaked this time around. They're all quality-of-life and stability features. 

Particle Intensity:


A slider has been added to the Settings menu on the Pause screen that lets you adjust the amount of "particle" objects on the screen at once. This can be used to make the game less laggy on low-end computers. Heck, sometimes it even would lag on mine. If you look closely at the official screenshots, one is taken during a minor lag spike.


Whoops.

The Lying Checkpoint:

This checkpoint didn't work. At all. If you died after touching it, it would send you to the start of the level. The reason for this was because there was a door object that was overriding it. Whoops. Again.

This may seem like a lot of updates for one demo, but I have a nasty habit of letting bugs and issues stack up in earlier builds and haunt me until completion, leading to massive periods of fixing things. I'm trying to stay on top, right now.