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GMEdit

A high-end code editor for all things GameMaker · By YellowAfterlife

Unreadable action in create: Non-self-applied actions are not supported.

A topic by PelicanPolice created May 27, 2021 Views: 113 Replies: 3
Viewing posts 1 to 2

I appear to be the first with this issue! 

What causes this?

Developer(+1)

This means that you have a DnD action block which has “Apply to” set to non-self. For “Execute code” actions this is usually accidental.

Since each GMS1 action has to be scripted separately, GMEdit only supports a handful of common ones in general.

(1 edit)

Oh wow yeah, for sure accidental.


How does that happen?

That's meant to be self. Good thing there's only 1 controller.

Thanks!

Developer(+1)

How does that happen?

It is generally only a matter of time until you click on one of the radiobuttons instead of the title bar, which had cost more than a few people a few hours of trying to figure out why the code runs more than it should.