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"And another infortunate constraint for the color-picking is the spectrum of what-could-be-printed well (with low-budget printing).
So, a lot of "hot colors", no greens, and very clear blues."

AMAZING. I used to work with high-end printers dealing with color, absorption and how different paper stock causes different colors (CMYK vs RGB) etc. You're the first person to come back with coherent knowledge about that - Kudos to you :)

Seeing all the colors with the different backgrounds makes everything clear now - it looks very crisp and clear :) I like it a lot...

haha : D, profesional deformation, but be careful : those advices works only for CMJN laser-printing (xerography), and if your goal is to have vivid, saturated colors.
The trickyest thing with printing : it all depend on the machine you will use in the end. With laser-printing, i don't have to worry about the quantity of ink that the paper can absorb : because it's dry(xero)-printing(graphy), that cook toner at the surface of the paper. But if i was to use a riso or inkjet printer, that could very well be an issue.

Have you thought about working with a programmer to see about transferring some of the ideas from cards to computer?

Not yet : ). I think i'm waiting to have a "really cool/catchy game" on my hand to do that (also i really got too much projects going on lately...).
But programation is clearly a thing i keep in mind for the futur : ).
As a graph, the closer i got to programation was a school-project : https://www.kongregate.com/games/Chronodrax/antimatiere
Maybe i'll propose myself as a mercenary graph for some game-jam of the futur...