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(+1)

Thank you for playing Quinn! Your comments are very interesting.

  • The concept of Level 7 was the one you said, break a bit the non-writen rule of gaming that says that if a object is in the game world, it must be for something. 
  • Level 10 is a hell level. I think that maybe i was too hard in this one and it is placed very early on. Maybe i move this one as level 16 or so.
  • Memory games are tricky and as i learned in this experience, hard to design because  as i already know the layout of the levels, the memory part is small in my debug and level balancing.

I hope you had a good time!