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I loved almost everything about this game!  The art, the music, the plot, all really neat.  But...then there's the gameplay.  By my fourth or fifth check of the walkthrough, I felt like I had to set it aside.

The problem I was having was that the next step often didn't feel motivated.  The first one was using the brush on the square stone in the jungle, because it looked like, well, a stone; I didn't even notice that there was anything to do with it.  But, OK, that's just me missing something.  Then helping the octopus with its cave...I tried selecting various things from my inventory that I thought might help and clicking on the cave to put them in place.  It didn't occur to me to give them to the octopus instead; and the pipe as illustrated in my inventory didn't look like something that would prop open an entire cave...but, OK, maybe I'm still just not trying enough things.

But then...when you have a line of the nursery rhyme, you have to go talk to Lady Gwendolyn?  Why?  She's the least likely person to want to talk about nursery rhymes.  And...you're collecting these lines of nursery rhymes, with colors, but (until you find the color panel much later) there's not even anything you can do with the colors.  At this point it felt just too arbitrary.  I feel like there needs to be a lot more description to hint the next steps, for this to make sense.

Thank you for liking the look and feel of our game. Very much appreciated!

Sorry to hear about your problems concerning gameplay.

We agree, it is not perfect. Well, who is? ;-) Things like using the pipe with the cave instead of the octopus would absolutely make sense. This game was created within two weeks, so we didn't have much time for testing and enhancing things. We may add this and other interactions once the voting phase for the game jam is over.

As to the other things you mentioned: We believe that it is usual adventure gameplay to look at everything, to collect everything and to talk to evereyone.

  • Why talk to Lady Gwendolyn about the rhyme? - Well, as you have seen, she knew about it. Why shouldn't she, she once was a child probably. ;-)
  • Looking at the square stone tells you it "looks different from the others". It is up to you to draw a conclusion from that.
  • And sometimes you find out what to do with inventory items once the story progresses. Use the color grid with the poem pieces or the poem pieces with the temple panel - you will get some hints on what to do.