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Well, seeing that the one issue I had got fixed, I can safely say the game's fairly interesting. not bad for a first try. I'd suggest putting in some lore within the game about Haru prior to her accident. That would allow you to create a normal and good ending where you have to find all the lore to unlock the good ending. That's my two cents anyways.

Here's my channel for other games I have played. http://www.youtube.com/c/Levont

 
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Thank you so much for playing my game and thank you for the feedback! It's really helpful.
(Just a small note: From what I can see in the video, you didn't install the font correctly. If you have the game already openened and install the font while it is open still, it won't work. You'd need to restart the game. That is why a lot of the text is cut off in your video. If you opened the game now, it would work fine cause you have the font installed now.)
That is a really good point, in retrospect there should have been more hints/information about Haru's past before the "big reveal". I will defintely keep that in mind for my next project for sure.
Multiple endings are a good idea, but since it was my first game, I thought it was a bit too ambitious to go for multiple endings. But any future game might have more than one ending.
As to what you said in the video: I am really glad you liked the atmosphere! That was very important to me.
Once again, you bring up a good point. I really should put some sort of danger/something to cause more tension in my future projects. Like you said, a monster (for example). Or an antagonist or Witch's House style  deaths.