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SoulsMindPalace

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A member registered May 25, 2021 · View creator page →

Creator of

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Sorry for replying so late, I wasn't active for a while.
I am not sure if RPG Maker games can be played via the itch.io app, since it is usually something you play on PC.

Alternatively, you can open this page in your phone's browser, download the file and play the game with another app.

Hope that works!

Sorry for the late reply, real life has been kinda crazy.

Thank you so much for your comment and let's play - and thank you for the feedback. It alwas helps a lot!

Thank you! I am glad you enjoyed it ;;

I am so glad to hear that! Thank you for playing my game.

Hi! Thank you. Can you tell me what exactly isn't working?

Aaah thank you for playing my game!

Aw, thank you for the video :) I am so happy you enjoyed my game!

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Aaaah thank you so much for playing my game! And I am super glad you liked it.

Sorry that you got stuck, I will keep in mind that my next game should have more hints. The last thing I want is people getting frustrated by my games.

And that is actually a great idea! Unlocking memories by interacting with objects would have made the experience much more satisfying!

To me gameplay (puzzles etc) was a lot harder for me to do than telling a story, so I know that that is something I need to work on.

Thank you so much for your feedback, it really helps me a lot. Seeing as this is my first game, it can only get better from here on out haha :)

I don't think that has anything to do with the game, but with OBS itself. You should be able to adjust the size of the window in the program.

I haven't used OBS in a while, but I think if you click on the preview window, there should be an option to adjust the size and position of the recording.

If you open the game and then press Alt + Enter, it should launch in full screen.

(So sorry for the late response!) Maybe that's a dumb question, but have you tried just downloadng it again? Other than that I am not sure what it could be, sorry.

I am beginning to work on another project. No clue when that is going to be finished though.

Sorry not sorry? I am glad the scares had their intended effect haha.

Thank you so much!

Awww thank you!

Sorry, couldn't resist haha.

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I mean... I don't want to give too much away.
Just a tip: If something fails, don't try it over and over again, try interacting with something else.

And if worst comes to worst there are a lot of playthroughs posted in this comment section (if you want to, I can also link one).

And thank you for playing my game! 

Thank you so much! ;;;
This is such a huge compliment, I adore Ib.

Aaah, this means so much to me, I am glad to hear that. Thank you!

(No problem, English isn't my first language either.)

Thank you for playing my game!

And also thank you for the video, it really means a lot.

Aw, no you didn't offend me at all. I could tell you were just trying to share your thoughts, and like I said, I appreciate the criticism a lot.

Thank you!

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It's up to interpretation ;)








(But in my mind once Haru settled in with her great-cousin, she contacted Max.)

Thank you so much! :)

Hi there!

First of all, thank you for the criticism. It's incredibly helpful and will assist me with future projects for sure!

Also, thank you for taking the time to type this all out (not to mention make a video about it).

I might have mentioned it before, but I did get carried away while mapping for this game. The result are maps/locations that don't really serve much of a purpose, houses and rooms - like the school - that are too big and a lot of locked doors. That is definitely something I have to work on - I need to find a good balance between having things to explore but also not having too many things that are unnecessary. Same with items such as the phone.

I am glad you liked the story! To be honest, the game play was mostly just used as a tool to get this story told, which is also why the puzzles are so mediocre (if you can even call them puzzles). I do think I need to work a lot on becoming better at thinking of puzzles, so I completely agree with you on that front.

Another thing that a lot of people have already told me is that I should work more on creating tension  - by creating a danger/threat, opportunities to die basically and as you put it "scary moments". That is also something I need to get better at.

Getting into spoiler territory here:

My intention was that Haru's headaches that she was talking about in the beginning of the game, show that she is slowly beginng to remember.

Basically the whole game is just in her head. There is no one singing, the town isn't really cut off and empty. There is nothing supernatural happening.
It is basically Haru's brain's way of getting her memories back (I know, that's super cliche). That is why a lot of things in the town don't make sense and seem very surreal, that is why people know things they shouldn't and why looking in a mirror reverses a tape.

To be fair, you made a very good point. That does not explain why she was just laying passed out in the middle of a street and no one called the hospital or anything. Cause that bit was set in reality.

If you didn't have the phone, basically nothing would have changed. I mean there wouldn't have been a glitch jumpscare but that's it. (Like I said, in retrospect the phone is kinda useless.)
And you can get pen and paper in the school if you didn't pick it up in the orphanage.

Don't worry, like I said, this kind of feedback (while  admittibly hard to hear) is exactly what I need to improve and grow as a creator!
It is incredibly helpful, so I am really grateful for your critique.

This will not deter me from making more games in the future, it's the opposite actually, it makes me want to continue so I can improve and experiment and continue developing games.

Thank you, that means a lot! :3

Aaah, thank you so much! Though, the art was drawn by my friend Niwa (she is linked on the game page).
Thank you so much for your offer, however would that require me sending you all my files etc? Because I am not sure I am comofrtable with that.

Thank you so much for playing my game! 
I am glad you had a good time.

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I am glad to hear you enjoyed yourself so far. Tank you for playing my game!
I really enjoyed your let's play, I can't wait for part 2.

That is kind of weird, because I have a low end laptop and I am not having any problems running it. I'll try to look into it! Maybe I can find a solution.

Just saying, when you install the font, you do have to restart the game, like you said in the video. That is why the text is cut off in your video. (See how the font for the menu is different? That is the font the text is supposed to have).
It is how it is with any software, if you have updated it/changed something, you have to close and re-open it for those changes to be "activated".

Thank you for playing my game! I am so glad to hear that you liked it.

I am so happy to hear that! The atmosphere was really important to me, so I am glad it had its intended effect.

I am looking forward to seeing you on any of my future games!

Haha, stay tuned. I learned a lot while making Lullaby, so my next game will probably be better. (and longer)

Lullaby is an RPG Maker Game, intended for playing on a PC. But while the game is not made for mobile devices, there is a way to play it on your phone.
I found a youtube video that explains how to play RPG Maker games on your phone:


Though to be fair, I haven't tried that myself, so I don't know how good it works. But I maybe you can give it a shot?

Sorry, no. I only speak German and English (and French if you squint) so it is unlikely that it will get a Spanish translation.

Thank you, that means a lot!
I am glad the ending had its intended effect.

Yeah, I made this game all by myself (except for the art). Thank you!

Thank you for the review!
And also thank you so much for reccomending it. I am glad that you think my game is enjoyable.

I am glad you appreciated the little things I put in Lullaby, I really like making a lot of things interactable.

The footsep sounds are a little quiet because I didn't want them to overwhelm the player, sorry if that in turn made them too hard to hear! I need to be more careful with that, your feedback is really helpful with that.
Every place/room does have BGM/BGS except for the library (well and during the big reveal at the end) which I thought made sense since it's always quet in a library.
Maybe they were hard to hear? I will defnitely keep the volume in mind for the future!

One last thing: seeing the video I do have to say - and I have mentioned that before (it's even on the game page) - I think you didn't install the font "Asparagus Sprouts" before launching the game., so the text is cut off sometimes. That has happened to a few people sadly, and it is pretty easy to fix, just wanted to let you know.

Again, thank you for playing Lullaby, and thank you for the feedback!

Thank you so much for playing my game and thank you for the feedback! It's really helpful.
(Just a small note: From what I can see in the video, you didn't install the font correctly. If you have the game already openened and install the font while it is open still, it won't work. You'd need to restart the game. That is why a lot of the text is cut off in your video. If you opened the game now, it would work fine cause you have the font installed now.)
That is a really good point, in retrospect there should have been more hints/information about Haru's past before the "big reveal". I will defintely keep that in mind for my next project for sure.
Multiple endings are a good idea, but since it was my first game, I thought it was a bit too ambitious to go for multiple endings. But any future game might have more than one ending.
As to what you said in the video: I am really glad you liked the atmosphere! That was very important to me.
Once again, you bring up a good point. I really should put some sort of danger/something to cause more tension in my future projects. Like you said, a monster (for example). Or an antagonist or Witch's House style  deaths.

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Oh my gosh, thank you so much for the playing my game (and for posting a playthrough)!
Also thank you for the feedback. I think I kinda overdid it with the "exploration" bit of the game and made too many maps. That is defenitely something I am going to keep in mind for my next one.
And thank you for letting me know about the bug! I am going to fix that immediately.

Edit: The bug has been fixed!