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(+1)

this is cool! :) great visual design too.

I enjoy casual games like this. in fact, I think I might actually learn how to use the keyboard without looking now :P

I agree with having some sort of incentive to play longer. It doesn't have to be ranking up difficulty, combo meters, or points. Could be something like different firework types / trails / paths after awhile, different backgrounds, etc.

I did notice that after I tried to make all 4 fireworks explode at once in one action, now only 3 letters show up and the 4th firework can never be sploded.