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(1 edit)

Thanks for the review, and I'm glad you liked it!

While it is somewhat easy to figure out what each status ailment does, I might add what they actually do as tips in the notes you mentioned, just to help a bit.

The lamp is just there to help with visibility. I usually try to not have "hidden" buffs in stuff overall.

The timing for enemy parries will become much easier to read once I implement full animations sometime soon, stay tuned!

Thanks for the bug reports too, I'll work on fixing them right away!

Oh, and the floor with the dead enemies was intentional, just as a small break after bosses, sponsored by the local merchant.