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(+1)

Fun game, got to boss on tenth floor. Not unfamiliar with this type of game, but I think almost everything was intuitive, and i could figure out whats going on. Notes scattered around the dungeon as tips is a nice touch though.

One thing that caused me confusion was what the states ailments do. Granted I used some item that gave me multiple at once so I might have been able to piece it together myself if I only got one of them at a time.

The other was im not sure, is the lamp just to help visually or is there some sort of higher miss chance or something when its not on?

parry/dodge system is cool. Wasnt always sure what the timing should be with the 2D enemies, but might just be a mater of learning their patterns over multiple runs.


Ran into a few glitches.

First was crash that happened after I used an ankh item that boosted my max health and lowerd current to 1, and I used a potion to heal back to full right after. Crash was either right after healing or as I closed the menu, not sure. I did see my health go back to full though on my healthbar before crashing if that helps.

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of Draw Event

for object obj_player:

Unable to find any instance for object index '102874' name '<undefined>'

at gml_Script_draw_icon

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Script_draw_icon (line -1)

gml_Script_draw_HUD

gml_Object_obj_player_Draw_75


I spawned onto the first floor trapped inside an object.



This one might not be a glitch but I spawned into a floor with where it seems the enemies where all already dead. Saw the little blood piles around the floor. Thought it might be something weird with the slime summoning ring or the passive lighting attack I just got. But there was a shopkeeper on that floor so might be normal?


Thanks for the fun demo, and cant wait to see this game finished!

(1 edit)

Thanks for the review, and I'm glad you liked it!

While it is somewhat easy to figure out what each status ailment does, I might add what they actually do as tips in the notes you mentioned, just to help a bit.

The lamp is just there to help with visibility. I usually try to not have "hidden" buffs in stuff overall.

The timing for enemy parries will become much easier to read once I implement full animations sometime soon, stay tuned!

Thanks for the bug reports too, I'll work on fixing them right away!

Oh, and the floor with the dead enemies was intentional, just as a small break after bosses, sponsored by the local merchant.