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(+1)

Thanks so much for your feedback! I've already amended world 2-1 to remove the use of portals.
Level 2-3 has actually become 1-2 (woah what!?) so hopefully that will help remind players that portals are (usually) friendly.
I've made a number of changes to the order of levels along with the next batch of 5 levels that will be in the upcoming release, which I'm hoping to have done soon.

As for the Ghost-Blocks, their timing is very much on the quick side, but due to (some anomalous factor!?) they last longer on the EXE than the web build of the game. If you felt like they faded too fast on the Web build, I agree, and will bump up their timing to compensate.

(+1)

So very welcome!

Just played the EXE and the timing was a lot more forgiving on the disappearing blocks. The one level with 3 blocks you have to ascend only took 2 attempts, not 22 :)

A gentle reminder with the portals works... too much hand holding really shouldn't be required.

Any plans to incorporate  Infinite Descent as a level? Might make an interesting segue but not sure if would ruin the pacing of how levels are currently flowing.

Also I couldn't find a real use for the butterfly freeze bubble. Is that something that will implemented in the future ?

(+1)

It might be a fun Easter-Egg to discover Infinite Descent as a “secret level” since it is built in the same game project file, I’m just flipping a few constants to switch on export. I’ll have to think about how it would make sense to encounter it.

The butterfly’s bubble stuns enemies and makes fire not hurt you, so it will be more useful on some levels than others. I need to make it affect Ghost Blocks too.