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Overall I really love the art style, music and sound design. The puzzles are alright, though some do seem to rely a bit to heavily on random choice or chance. I'm curious to see end at least and see if there is anything to the story. The jumpscares, however, are some of the cheapest I've ever seen in a game. No build up, no context, no visual or environmental triggers. Just a face with a loud noise out of nowhere. Seeing the quality of the rest of the game, I'd expect better.

Thank you for playing and for your feedback.

Silent  Lullaby was our first horror/adventure game, it was something totally new for us.

Puzzles are no random, they are a just bit obscure.

Feedbacks are like gold to us, so thank you again.

I'm glad you found the feedback useful. Though when I say random I meant more along the lines of trial and error, is there any way to determine which eye plant grants the eye before you try? Otherwise it is a trial end error experience that punishes the player for trying. Unless you resort to save scumming then you're going to be forced to use a finite resource in order to counteract each failed guess until you guess correctly.

Yes you can. If you look closely, there is an eye plant with a different idle animation :)