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Okay, this one will be harder for me to reproduce and it'll be helpful to have your error log. When the game crashes, it should dump a bunch of info here:

[your user folder on windows]/masteroid/error.log

The error log is just a text file with an info dump about the crash. If you can email me that it'll help me fix the bug quickly. You could also paste the file here but it may have machine or user info you don't want to post here. My email address is justin at justindjohnson dot com.

These are the first major stability problems that have been reported. I made some big changes in December to the core math functions in the game. When a fleet attacks a whole bunch of math happens for targeting and wingman flight paths and it's probably hitting some broken state that I failed to test.

Thanks again for playing and reporting bugs.

I have e-mailed the log to you from reynoldsandrew41

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I've been on the lookout but haven't seen anything come through. Can you double check the email address: [redacted because SPAM]

If you can get me the log today, I'm hoping to carve out time to find/fix it tonight!

Sorry I missed the “D”. Resent. 

I got the error log! So, I think all of the first errors in your log are related to the problem I fixed. The last two errors basically say "An external component has thrown an exception" and reference the OpenALSoundController.

My working theory is that the game is trying to play too many sounds at once and crashing your specific collection of drivers or hardware.  I may have made this worse in the Dec release because weapons typically fire more shots now. Based on your description and the error log, I'd guess that a bunch of ships try to fire a bunch of shots at once, crash the sound driver and the game.

This one will likely be a little harder to fix since I don't have a good way to test. But I have some ideas to get started on over the next few days. I'll let you know as soon as I have an update.

That seems like a pretty good assumption. I played for awhile last noght and it did not crash at all really after those two times. But I didnt see a big school open fire again either.. Also looking forward to that new UI! Looks great!!

The fix for this is going to require a significant overhaul of the sound implementation. Unless it's causing regular crashes, I'm going to either fix this as part of the next major release or as a patch after the next release. I'd have to do a pretty big change in dev direction to get this fixed immediately and that would push out some really important stuff I'm working on for this release.

Thanks for your patience: I'll let you know when I have a fix underway!