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That was a good effort. I liked the experimental idea of the coughs being proximity based, but I'm not sure it worked as intended, as I did not figure out how to utilise it to my advantage. I'm thinking it may be because I had forgotten the previous cough volume by the time the new one came in. Also, the game is a bit punishing it terms of time allowance. I'd make it either large from the outset or remove the 5 second penalty from getting the wrong person (as you're already punished from wasting time moving towards them. But overall, it was a nice experience, good job!