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I just played it for about half an hour before giving up. It looks and plays really cool so I hope that a future build might be a bit more accessible. 

How about maybe having her find pencil and paper, so she can draw a map as she goes? I found the corridor with a screwdriver and got the pipe, but then got stuck and eventually died: couldn't even find the screwdriver anymore the second time. And then for easy mode, you could maybe even highlight rooms on the map where there are still available actions. Don't know how doable that is programming-wise, but I feel like a mini-map would make the game playable.


Hey there!

Well, there is a mini-map in-game, but it's an unlockable thing after beating the demo with a highest possible rank. It's mainly useful for finding secrets. I'm not sure if we're going to add a map in the main game by default. It would make things too easy. Plus, as we said in the description, the game is supposed to be kind of hard. Since you're in Purgatorium, getting through puzzles and making progress is rewarding, as well as the exploration and item usage. You have to think and focus on survival, while keeping in mind that you're lost and vulnerable. I think it's kind of good for the scare factor and it keeps players on edge.

Well, you couldn't find the screwdriver, because it was in a different place. A few items are randomly generated around the basement, including key items.

We're contantly thinking how we can make the game more accessible for casual players, but not too easy. We're trying to balance all of the difficulties, so bear with us, while we try to sort this out :D

Also, you have to break something with a pipe near the exit door. Something that's above a 4-digit padlock.

Hey GaB!

Thank you SO MUCH for playing our game. I am sorry to hear that you gave up and that it was too difficult for you. :/ Even though this game draws massive inspiration from Silent Hill (obvious hint is the action/riddle difficulties), we won't have a map system in it. Even though there's a map system in the demo (you gotta unlock it though, with a high score), this game won't have a map; Not just because the level is very small- but also because the players are supposed to be lost and try to orient themselves with the help of environmental clues. (or sometimes players themselves can draw a map) The game is at least 70% randomized and it's supposed to be a challenge every time you play.

Again: Thank you so much for playing our game, it means a lot to us and we are hoping that you'll give this game a second chance.

(P.S: I'm a fan of your content since you played SH and Siren, and your patreon supporter- so having you play our game is like the best xmas present ever. Thank you for the 100th time)