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The game was fairly fun and the aesthetic rocks, limiting the frequency of attacks with temperature is interesting as a limitation in the design. Ways I would imrpove this if it were a full game would be upgrades/downgrades popping up like in most breakout games, and maybe adding more variety to enemies. The music is also really good.

Thank you! My first couple projects were very gameplay-first but this time it turned out the exact opposite, I started with animation/character design/etc. Like you said, new bullet patterns/enemies will probably be the first thing I add, but the powerups are a good idea, maybe something that instantly cools you down, screen-wipe abilities, etc.