Thanks a lot for the gameplay video! I overhauled the difficulty this time around, so watching someone play for the first time is great. How did you feel about the difficulty? I tried to make it unforgiving early, to really force you to see how I want you to play. Was that frustrating? Or did you enjoy the challenge?
It was hard, I did enjoy it but I usually have a high tolerance for difficulty in general.
Maybe it's too much for the very beginning of the game and I don't like how I was forced to not buy items just to keep my health full, you could try difficulty options or a roguelite system that starts off the game simple and keeps increasing the complexity by introducing new moves, enemies, items and such.
Yeah, I kind of forgot I did a bunch of things to make the game harder recently. I added the healing from upgrade areas, reduced healing from other sources, buffed the cube heads, and halved the player's max health all a few days before this demo. So, now I know I made it way too fucking hard, heh.
Since watching that gameplay I already increased the healing received from spent souls a bit, added a flat 15 free healing there, slowed the cube head's attacks down a bit, and lowered the number of enemies spawning in the first room.
The game gets plenty hard down the line, it doesn't need to be stupid that early.
Thanks a whole bunch for the video and feedback, I'd be pretty lost without the lovely boys in these Demo Days.