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Thought it was a nice idea for an arcade style game and enjoyed how it looked, but I personally did not really like the method for controlling the cat. Even after I read all the text and I figured out that wobbling the mouse made the cat jump faster I still felt frustrated by them, but it could just be me being bad.

Heyyo, I appreciate the feedback!

I'll be the first to admit that the controls are very nuanced and highly experimental, and as such, are prone to discomfort. I'll take your experience into considering when reapproaching the system in a post-jam update. At the very least, I intend to have an interactive tutorial, but we'll see what else I can come up with to help streamline the experience.

Thanks for giving it a chance by digging a little deeper, and taking the time to jot down your thoughts! :D