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Beautiful lighting and color grading gives this game a wonderful look and atmosphere that reminds me of Journey and Rime. 

My biggest problem lie with platform jumps when a huge foreground object blocks the view unnecessarily in the middle of the jump.

The story holds promise but there doesn't seem to be any resolution to the plot at the end.  

Also, you recommend playing using gamepads but the main menu cannot be navigated or accessed using the gamepad. 

Overall a very stunning piece of work! 

Thank you for the kind words and feedback! :) 

Can you tell me which gamepad you used? Did you try the d-pad for navigating? And did it work in game? I only have a xbox one controller and haven't been able to test it properly with other controller unfortunately.

I'm using a Logitech Rumblepad 2. Yes I did try the d-pad, but no response. The analogue stick works for the game, but the button mappings are a bit different. It could be an incompatible controller issue...

In any case, I'd like to learn more about how you made such a great looking game in Unity. You've listed the asset store packages used in your end credits. It would be great to hear more about your art creation and lighting process also. Thanks! ^^

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There is a dev log thread in the idle thumbs forums for this game. I think this could be interesting if you want a small look behind the scenes :)

Awesome! I'll check it out, much thanks! ^^