This jam is now over. It ran from 2017-12-15 00:00:00 to 2018-01-02 07:59:59. View 30 entries

Hello and welcome! Wizard Jam is the bi-annual Idle Thumbs community-run game jam.

Wizard Jam is not a contest; the main emphasis is to celebrate the Thumbs community through sharing and collaboration over the course of a fortnight. We write devlogs and post GIFs. We offer support and volunteer music, sounds and other assets. We play each other's games and stream them. It's a lot of fun.

The other thing we try to emphasise is encouraging people to try making something new and unfamiliar; or to try game development for the first time entirely (quite a few of the entries we've had in the past are from complete first-timers to gamedev!). We run the jam over the course of two weeks to give people the room to try something weird and see how it turns out.

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Here are some details:


Wizard Jam - Friday 15th December to Sunday 31st December

Showcase Weekend - Saturday 6th January to Sunday 7th January


Choose an episode title from any show on the Idle Thumbs podcast network and use it as a theme prompt for your game. (Thanks to Broxxar, Panzorfork & matt.ishii for providing the site)


The diversifiers are an optional challenge for the jam. They're creative prompts, designed to help you design a game around a specific limitation (or set of limitations). You can choose as many (or as few) as you like and incorporate them into your game.

  • Talk is cheap - Make a game which is designed around having no written or spoken words whatsoever
  • Performative Development - Stream your development process live using a streaming service such as Twitch.tv
  • "2D's company, 3D's a crowd" - Make a 3D game using only 2D graphics
  • Simple Input - Make a game that can be entirely played with only two buttons
  • Crowd-sourced - Make a game using input from other people. Take on lots of mini-contributions which will be used in the game (e.g. sound recordings or photos), or alternatively let the community vote and decide on creative decisions

  1. This jam is not a competition, and there is no minimum level of game development experience needed to join. People from all backgrounds are  welcome to participate. If you're new to gamedev, let us know! Join us on the forums and on Slack; where you'll find help, advice and encouragement from the community. 
  2. Entries containing any form of harassment or hate-speech are not permitted. Anything crossing into this territory will be removed.

After the jam finishes, we'll be hosting Showcase Weekend; an opportunity for everybody to step back from the game making process and look at what everyone else has made; with an emphasis on giving feedback and comments to fellow creators. It's covered in the schedule below, and there'll be more details to follow.


[from the Wizard Jam 6 welcome thread @ www.idlethumbs.net/forums]

Submissions(30)

All submissions
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Browser playable (8)
·
Windows (24)
macOS (10)
Linux (9)
Android (2)

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An atmospheric puzzle-platformer-adventure.
Adventure
Concentric is a minimalist action game about gracefully moving in circles
Platformer
a first-person investigation/puzzle game made for wizard jam 6
Puzzle
Play in browser
2D block-based mining - created for Wizard Jam 6
Simulation
Prototype of an immersive sim set in a brutalist future.
Role Playing
a weird platformer also comic story
Platformer
Sound decisions required.
Wizard Jam 6 art gallery mystery.
Puzzle
Made for the Idle Thumbs WizardJam
Platformer
Destroy the blocks to escape from an alien planet in which you were trapped
Shooter
Fight other looters and explore the ruins of the S-CORP labs
Shooter
Hand Eye Coordination Exploration Unit
Action
Drift through space by creating stars.
Action
A festive cooking game (with Yule Lads)
A puzzle game about making sandwiches
Puzzle
Play in browser
An incremental RTS prototype, created for Wizard Jam 6
Strategy
Can you par the Solar System?
Simulation
A game for Wizard Jam 6
Puzzle
Play in browser
A Jurassic Park inspired game made for Wizard Jam 6
Action
Play in browser
Definitely Real Celebrities, Almost Certainly Explained
Puzzle
Never forget about the floor…
Survival
non-idle clicker
Simulation
Speak to improve mood!
Play in browser