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I feel like the graphical presentation is just a few steps from being something amazing, as it's now it looks like a well made flash game, not that it's a bad thing, I'm just pointing it out because I feel you're on to something really cool with the style.

I didn't find the gameplay to be that fun, but I'm quite sure it could be a great game with some tweaking, though I'm not even sure if it would be better with a slower more methodical style, or as a fast twitch based shooter. As the game is now I felt that taking damage was often unavoidable.

Thanks for the feedback!  Yeah we weren't left which much time to balance difficulty since we spent most of the time getting the random generation and AI to work right but those are definitely all things we plan to revisit after the jam is over.

Hey, this is Jason, the guy who did the majority of the art. I'm just popping in to let you know I completely agree with your assessment of the art. I wanted to attempt a style I haven't before. However it wasn't as polished as I wanted because I only got to do one pass on it. I was hoping to do four passes total. I didn't get to spend as much time on it as I hoped. If we continue on with this project after the jam I'm hoping to do an art update for sure. Thanks for the comment and as always THANKS FOR PLAYING!