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Hello, fairfaxleasee, thanks for the feedback. I'm glad you've enjoyed the game so far.

Hmm, stat screens. I have put them in other games before, but it's usually ones with more stat-building elements to them, and I haven't ever included the 'romance levels' on the screen.

I am probably projecting here, but I find I fall into the trap of picking my conversation option and then immediately going to check the stats screen to see if they've 'liked' it or not, potentially reloading and trying again if they didn't, and that isn't really conducive to roleplaying. 

So instead, I've tried to make it clear, in game, what your stats are from lines of dialogue and character reactions, where the character's reaction to the choice that has been picked should indicate if they 'liked' it or not, but if it's not coming across then that is something we need to look at. 

Also, the game is written in such away that there is no specific path which must be followed to get a certain romance. It's more that you can get 'points' with characters (sometimes more than one character at a time) by picking certain options or choosing their company over another's, and these accrue over time, opening certain character routes. It's not like one bad choice is going to derail the whole romance.

Thanks again for the feedback and I hope you enjoy the full game once it has been released. ^_^