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This game really has charm! Especially with the music it reminded me of old school arcade games. I felt like the graphics had a certain appeal that fit the game nicely, though the main character could have deserved a bit more attention. It felt really fun rolling around as just a head, but it would have maybe been cool if there were multiple stages of self destruction, which each had their own unique properties! 

I do agree with the other commenter that the jump felt a little bit floaty, and during the boss fight sometimes the robots were spawned so close together that I couldn't jump between/over them. I also really like the idea of intentionally taking damage to explore otherwise inaccessible areas, but of course it would be nice to reward the player somehow for taking that risk.

Wow, thank you so much for all the feedback! I am not a composer and I don't know how to play any instruments so the fact that you liked the music pleases me to no end. Our artist completely agrees with you as well; we both liked the general art style, but the main character could definitely use some work to appear more robotic (we didn't have much time in the jam but he will be updated at a later date). 

I am in love with your idea for multiple stages of destruction, and I can almost guarantee that will make it into the final game, and perhaps maybe some type of building system would be cool too. You are correct in that the physics definitely need tweaking so that they feel a little bit weightier, and we also plan to adjust the balance in the future so that there is more reward for being more agile (as of right now, it is marginally faster to complete the levels as just a head but there is no reward for faster completion).

 Our artist actually wanted to know, how did you like the final boss design? He is really proud of it but he is also looking to improve it if possible. 

Once again, thank you so much for all your meaningful feedback; you have been a great help!

Since its your artist asking, I'm assuming you mean the visual design of the boss? That was really solid in my opinion, you really succeeded in making it seem menacing and overbearing and I liked the animated screen. If fact, it would have made the scene a lot more dynamic if the whole construct were animated, but I know that time is limited during a game jam. If you're planning on continuing work on it I'd say parts of the drawing (pipes, damage etc.) should definitely be shaded to give it a more detailed appearance.