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(1 edit)

Oh gees yup I see what is happening. I must have broke this in my last update. I will get this fixed up today!

I've figured out what the issue was.  It was so small but a real bugger to find lol ๐Ÿ˜†

In lua the "or" operator works a bit differently then I had though. With some of my math related to horizontal shifting and vertical shifting I had used it like so:

If direction = "Left" or "Right" then 

<Math stuffs here>

But it should have been:

If direction = "Left" or direction ="Right"  then

<Math stuffs here>

See how little a difference this is but because both Left Right and up down do shifting it was shifting extra causing the issue ๐Ÿ˜†


TLDR:

I will put this update out today and this will be working in all directions again ๐Ÿ˜€

Update 1.1.4 this will be fixed so be sure to grab it when its up ๐Ÿ˜€

This update is now out :)

Duude! Awesome! Really glad that you found the bug! 

Thanks! :D

Yee! Your welcome! Thank you for bringing it to my attention! ๐Ÿ˜€

Now you can make the nice smooth animations again ๐Ÿ˜†