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(+1)

Optimization...!!! Something to consider for 1.0 this weekend :D

UE4 isn't great about giving the player a launcher for graphics quality so I will tone down the overall and hopefully that will help. Long-term I'd love to develop an easy-to-reimplement graphics (and audio) settings menu in UE4 so I will make a mental note. Cheers!

The aesthetic idea overall was to make something simple but with a high degree of fidelity but then render it down and find something fun in between. Can always balance that more as I find more fun decisions to make :)