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(1 edit) (+1)

I mean the shadows and the bloom without a toon shader. The result is far above the 10 color limit. Anyways, great game!

(+1)

I see what you mean, while I did work with a limited color palette the lighting sort of blurred that fact. In my defense the rules seemed targeted towards a 2D sprite based game, so It was sort of up to interpretation for 3D mesh based games.

A toon shader wouldn't change much in terms of "colors" considering the meshes have smooth faces. So a gradient sort of lighting effect would still occur. Also in case anyone was wondering, I managed to make all the art assets for the game in less than an hour (Google Blocks is amazing :p ).