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Fun gameplay! I love the different enemy types. Art style is cute but the resolution of sprites are different from each other so it doesn't look as clean as it probably is. There's no way to tell how much health you have at any given time so heart pickups seem strange. I wish I could see my score while I'm playing. I also feel like the starting waves could be faster.

yeah I agree, I would have done a lot more to make the game better and improve art, but I procrastinated to much early on and had to rush to finish everything. Also most sprites are 32x32 but that was to small so they got stretched during the actual game. This was so fun to make, and I'm glad you enjoyed it. This is also my first jam! :)

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My first jam as well! I'm curious as to what engine you used. Did you just code it all by hand in java?

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Yes, I coded everything by hand, It was around 1700 lines of code.  Maybe it would be better to use a game engine, but I have tried Unity and did not like how it worked.  I used 'JFrame' to actually make the window and used 'Canvas' to write to it.    The code is somewhat messy, but I could give you the source if you wanted.

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I did something very similar for a final project in highscool using the same libraries. Awesome job! It could not have been easy to code an engine from scratch in 72 hours.

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lol, I know    ;)    I was making my own engine earlier this month using OpenGL, but it was not finished or even ready for use when this jam started so I had to do everything from the beginning.