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Cheers for the feedback man. The thing is, for the first 2 days of development, the gun did actually move the player more but I felt like it was a bit too difficult to control and quite frustrating so I toned it down a bit. Quite difficult to get the right balance it seems.

for the future it would be better for it to be higher than you'd lke so its easier to dodge but it also depeneds on how its mean't to be played

Yeah I completely get that, cheers for the advice.