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What a great concept - controlling the weather to get a robot from point A to point B! The mechanics were paced and introduced well, and the way the puzzles got gradually more complex was great. It was also nice and intuitive what each weather type did - of course sunny weather makes ice, rain adds water - it made the game much easier to understand. One thing I would say, though, is the puzzles didn't feel all that challenging, at least to me. I did really like the one where you had to melt the ice whilst you were still on top of it, though - things that force you to think outside of the box like that are always really nice to see. Having each level be ranked based on how many times you changed the weather was also a great way to add some challenge and planning ahead to the game, so nice addition there.


The graphics were wonderful! They were so charming, and easy to read, and the way the bot blinked awake added a good bit of personality. I especially liked the UI - it fit very well with how the rest of the game looked, but was still very clear and easy to see what everything did. The colour palette was a great choice too, and it helped make the game fit together visually very well. My only complaint is that the flowers looked a bit out of place in this metallic lab, and it was a bit strange seeing green in this blue-and-grey game - but it's no big deal, and it still looks good. The music was a nice fit to the type of game as well, so good choice on that one, and the sound effects were a nice touch as well. 


This was a really fun puzzle game, and I had a great time playing it, so very well done!

(+1)

Thank you for the kind words! The game is indeed quite easy, but it was a deliberate choice — I wanted to make a casual, extremely beginner-friendly experience. If I ever decide to get back to Chill Out, I might introduce harder levels.