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yo this game looks real different since last time,   i like it

game seems to be running at locked 45fps for some reason

boundless movement ring makes head bobbing really agressive

shopkeepers look way too scary, i tend to attack them out of pure reaction, it should prob be harder to aggro them

the overlay effect from slow down time is way too much, cant see shit

there should probably be a way to see all your gold that doesnt involve cheking your items

ranged weapons feel real hard to hit for some reason, maybe it needs a crosshair for them or somthing

love the game speed option btw

Thanks for playing!

The game is locked at 60 fps, but if your computer can't handle it it'll try to antilag to keep the game speed consistent.

I'll think of a better way to show the effect of the boundless power and time slow if they're too much.

Since you're the second (or first?) person to aggro the shopkeepers too often, I'll add a grace hit to them, to avoid accidents too.

I like having to manually count and really feel how much gold you have, and its weight, instead of it being just a number. But I'll see if I can make some space for a counter in the inventory.

Ranged weapons are entirely balanced around the difficulty in hitting enemies with them. It's a good idea to avoid using them against ranged enemies, as it's much better to go for melee attacks, sometimes even unarmed.

Thanks again for the feedback, I appreciate it!

oh yeah i forgot to tell my specs my bad,

im on windows 10, on a ryzen 5 3600 and a rtx 2070

ive also trying lowering resolution to minimum to see if it helped but it didnt

Yeah, that doesn't sound right. I'll assume you have 8 GB or more of RAM. You can press HOME in the title screen to enable DEBUG mode, which displays an FPS counter in the top-left once you're in-game (if it doesn't show up, press and hold J).

yeah i have 16 GB of ram

Really odd. I'll investigate. Alt-tabbing from the game can mess it up, but I don't think that's the case. Thanks for the report.

So I did some research, and it seems like this is a dumb GameMaker engine-side issue, but luckily there's a PC-side fix:

https://forum.yoyogames.com/index.php?threads/solved-game-not-running-at-60-fps-...