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Good but too easy! Suggestions:

Make enemies attack range longer than the player;

Spinning Kick as "desperation move" that drain energy;

Reduce the jumping kick speed at the normal walking speed;

Fix
diagonal movements speed because higher than the others, in other words
the player movement should draw a circle, not a rectange (also better
to rise the horizontal and lowering the vertical, to match the
prospective).

(Edited 1 time)

Thanks for your suggestions, difficulty and movement are allways hard to get right. Especially when it comes to emulating classic arcade beat'em ups.

That reminds me, this game also needs a 2-player mode. :p