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Good but too easy! Suggestions:

Make enemies attack range longer than the player;

Spinning Kick as "desperation move" that drain energy;

Reduce the jumping kick speed at the normal walking speed;

Fix
diagonal movements speed because higher than the others, in other words
the player movement should draw a circle, not a rectange (also better
to rise the horizontal and lowering the vertical, to match the
prospective).

(1 edit)

Thanks for your suggestions, difficulty and movement are allways hard to get right. Especially when it comes to emulating classic arcade beat'em ups.

That reminds me, this game also needs a 2-player mode. :p