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(1 edit)

I'm just curios: have you ever made some exeperiment with a 3rd person fixed/semifixed camera angles sistem in your game ?.

For semifixed camera angles I'm referring to cinematic cameras like in Resident Evil 4 Beta (aka Resident Evil 3.5).

Thanks for the attention and your work!

I haven't  experiment with fixed camera angles. I have thought about it a few times, but honestly, I just prefer First-Person over 3rd-Person and Fix Camera angles when it comes to horror games.