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trota68

58
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3
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23
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A member registered Jan 03, 2016

Recent community posts

(1 edit)

Hi, thanks for this game, but I was unable to try it cause of that Vulkan requirement.
As a Linux user I hope you'll try building  games with also OpenGL support in the future since, up to now, Vulkan is still available on most recent GPU only, while older (and not so older) hardware still relay on OpenGL.
Correct me if I'm wrong, but I think UE4 currently support Linux build with Vulkan only: if that's so why don't using Unity3D engine instead that still support OpenGL Linux builds?

Thanks for your time.

(4 edits)

Hi, after a few hours spent on this, I was near to complete last levels, when I've accidently cliked on that grayed-out button on the upper right in the menù interface and then suddently all level completion status has been resetted (!!??).
Maybe a post-click action confirmation request/warning should be implemented there.

Also to make ship navigation more realistic (and simple), I strongly suggest you to adopt a standard controls schema like this (for QUERTY keyboard):
- [A]/[D] => full left/right thrust only (producing linear moviments);
- [W]/[S] => full front/rear thrust only;
- [Q]/[E] => full left+right / right+left thrusts, producing a clock-wise/counter-clock wise rotation;

Thanks for your work.

Jubo community · Created a new topic About future plans.

Hi, thanks for this game, and I want to ask if you're planning to add some new level in the future.
Thanks for your work.

Thank you, I will be happy to play it again. Bytheway for now there are only stars over here, so I hope for some new level updates in the future.

Thanks.

(1 edit)

Thanks for this game.
Are you still planning updates (maybe just on the UI/Menù mechanics) and/or levels expansion?.

Thanks for your time and your work.

Hi,
Thanks for this game but I just want to point out that those VHS flickering effects are really too fast, intense and sudden enough that cause me the urge to stop playing after five minutes or so, even if, by the way, I do not suffer of epilepsy.
Maybe you could add an option to turn those effects off or add to them some sort of fade-in fade-out transition and slow them down.

Thanks for your time.

(2 edits)

Hi,
I will be happy to try this out as soon as a lower resolution options will be available (for my system not more of 1366x768px).

Thanks.

Hi,
Any future plans to add some basic graphic settings customization options?
(for my system it would be probably enough a lower resolution option to about 1024x768 or better 800x600 and all fancy stuff like anti-alias. / DOF / Blurr  etc.. switchable off).

Thanks.

(2 edits)

Hello,

I was curios to ask you if Vulcan graphic library requiremnt is a new UE4 standard for all linux games version, or if it can be still choosen OpenGL as alternative under Linux (in developing process).
I'm asking this just because pratically any UE4 games linux build hosted here on itch.io require Vulkan, even if OpenGL is still a standard on Linux.

Thanks.

[De Google Translate]
Bonjour,
Je voudrais vous demander si ce jeu sera traduit en anglais à l'avenir.
Merci.

Thanks for this little game.
May I suggest you to increase ingame words separation just a bit more, in favor of readability?
Thanks again.

(1 edit)

Default input settings are for "AZERTY" keyboard layout but, if you have the "QWERTY" one, you can change keyboard assignment in the unity3d initial configuration panel (look for the input configuration tab).

(2 edits)

Thanks for this original game.
If there will be updates in future:
- can you make two different option to toggle music and sfx audio on/off separately?;
- when directional keys are released, can you make fuel consuption stop?.

Thanks for the attention and your work!

Are you planning to add a standard load&save feature?

Thanks for your work!

Just In case you may, in the future, have time to find a solution, I would point out that my Intel HD3000 graphics card is actually DirectX11/OpenGL 3.3  compatible,  driver version is 9.17.10.4229, and also, 99% of Unity3D engine powered games published on itch.io and that I've tried up to now (hundreds), which require DX11 support aren't affected by this problem.

Anyway, thanks for your time and your work!

[ Bug Report ]

At first launch, after the Unity3D logo pops out, game freezes and an automatic (and generic) crash allert message appears.
At this link you can find an automatically generated directory containg  some logs (also about my system specs) and a .dump file: Tiny Combat Crash Report

Thanks for the attention and your work!

Are you planning to add some more level?

Thanks for your work.

(3 edits)

Sorry to bother you but this bug affects (on my system) every single alpha release, (now up to v. 0.3.5); referring to a previous bug report of mine (screenshots are the same, it changes only the build version number):

Played on Windows 7 with an HD3000 intel graphic card (1.5 GB Ram, DirectX11/OpenGL 3.3  compatible,  and driver version 9.17.10.4229), when the logo/splash screen game is first displayed a couple of error messages pop out and then game crashes.

At this link you can find some screenshots: Project_Wingman_BugReport

Thanks for your attention and your work.

(9 edits)

About my Intel HD3000 graphic card, is an integrated one, not a GPU, so many games like yours run a little slow with low/medium graphics settings, both in Linux and Windows, but generally Linux builds are more problematics since Unity3D Linux support is much "younger" than Windows and Mac ones, expecially is Linux native 3D Editor.

Strangely, reinstalling and try playing the Linux build again, I've noticed that if I use a graphic quality just over the "fastest" one, games load really slowly (as much that you can think it's actually freezed), however with the "fastest" graphic preset and always a 800x600 screen res. it starts (but is slower than the Windows build). On the contrary, at 800x600 in fullscreen mode it correctly stretches the image to the screen real limits (1366x768), while on Windows the image keeps its proportion and so it seems cutted on sides. Also since it never actually crashed I haven't found a crash log in the app directory nor an output log.

Anyway, at that public directory (Debris Fishing Bug Report) I've added a txt file with my complete mesa linux driver specs, if it could be usefull.

Thanks for your attention and your work!

(1 edit)

Bug Report

Playing it with an HD3000 intel graphic card (1.5 GB Ram, DirectX11/OpenGL 3.3  compatible, windows driver version 9.17.10.4229, linux mesa driver version 17.4 serie), an Intel(R) 6 Series/C200 Series Chipset Family High Definition Audio, and an i7-2630QM 2GHz CPU, I've noticed that:

- on a Linux Lubuntu 16.04.3 system, kernel 4.4 series, Linux build freezes in a black screen just after selecting game options and hit "play" in the Unity3d first general option window (doesn't matter the selected options combination);

- on  a Windows 7 system instead, game runs decently with 800x600 screen res. and "fastest" quality option, but:

---- with every graphic setting many 3d scene models are covered by a translucent pink/violet texture that ruins all their colors; maybe it's something related with baked shadows or alpha textures (?); ---- going beyond debris spaceship area, some of the green squared debris pointers keep pointing ahead towards empty space;

---- turning around with main propulsion setted to zero, concentrics circular bars loosing alignement moving some on the left and some on the right screen sides;

---- the in-game help doesn't mention how to actually capture debries;

---- in-game sound are absents;

At this link you can find some screenshots: Debris_Fisher_Bug_Report;

Thanks for your attention and your work.

(1 edit)

I'm just curios: have you ever made some exeperiment with a 3rd person fixed/semifixed camera angles sistem in your game ?.

For semifixed camera angles I'm referring to cinematic cameras like in Resident Evil 4 Beta (aka Resident Evil 3.5).

Thanks for the attention and your work!

(1 edit)

Bug Report

Playing it on Windows 7 with an HD3000 intel graphic card (1.5 GB Ram, DirectX11/OpenGL 3.3  compatible,  and driver version 9.17.10.4229) and an Intel(R) 6 Series/C200 Series Chipset Family High Definition Audio, I've noticed that:

- in options menù, audio settings are uneffective;

- with every graphic setting many 3d scene models are covered by a translucent pink/violet texture that ruins all their colors; maybe it's something related with baked shadows or alpha textures (?);

- during any drifting session, "Quit" button menù is uninteractive;

- at first run, opening the options menù (while game is in fullscreen mode) game switch to windowed mode (even if there is no option to set this sceen mode);

For further details, at this link you can find some screenshots and an automatically generated output.log: Drift_Racing_Mania_Bug_Report;

Thanks for your attention and your work.

(15 edits)

Bug Report (game version 1.3):

Playing it on Windows 7 with an HD3000 intel graphic card (1.5 GB Ram, DirectX11/OpenGL 3.3  compatible,  and driver version 9.17.10.4229) and an Intel(R) 6 Series/C200 Series Chipset Family High Definition Audio, I've noticed that:

- in-game sounds are nearly absent, only an ultra low sound is audible;

- with every graphic setting many 3d scene models are covered by a translucent pink/violet texture that ruins all their colors; maybe it's something related with baked shadows or alpha textures (?);

- there are some glitch areas on the sea (some ones can only be reached if you fall in sea with a "fast miner");

- chosing a resolution of 1024x768 and full-screen option, from the Unity3D first configuration window, game menù elements appear wrong positioned on left and right (and maybe wrong scaled);

- when time's ended game doesn't stop (but adding an "endless" mode could not be bad);

- placing a simple "miner" starting point as near a mine area as possible, then, apart from the first manual controlled one, all the automatically generated ones always fails on gathering fuel barrels/mineral ores when they start repeating my correctly setted path, it doesn't matter  witch fuel/mineral source I choose;

- when you select a miner type, there is no possibility to abort that selection, you can only place the miner spotting base or change miner type;

- if miner-type buttons are visualized over a locked area, and you click on one of them while a spotting base preview is already visible (so not at first click) that preview then remain fixed on map, yellow colored, just where the mouse pointer was positioned when you click on the last miner-type button;

At this link you can find some screenshots: SelfMiner_Bug_Report;

Thanks for your attention and your work.

(1 edit)

Bug Report:

Played on Windows 7 with an HD3000 intel graphic card (1.5 GB Ram, DirectX11/OpenGL 3.3  compatible,  and driver version 9.17.10.4229):

- with every graphic setting many 3d menù and scene models are covered by a translucent pink/violet texture that ruins all their colors; maybe it's something related with baked shadows or alpha textures (?);

- doctors models can overlap each other and also with patients while they're lying on stretchers;

At this link you can find some screenshots: Field_Hospital_Bug_Reports

Thanks for your attention and your work.

(4 edits)

Bug Report:

Played on Windows 7 with an HD3000 intel graphic card (1.5 GB Ram, DirectX11/OpenGL 3.3  compatible,  and driver version 9.17.10.4229):

- with every graphic setting many 3d scene models are covered by a translucent pink/violet texture that ruins all their colors; maybe it's something related with baked shadows or alpha textures (?);

- switching from the main game window (in fullscreen mode) to other windows, via "Alt+Tab" key comb., game reset screen resolution from 800x600 to 1366x768 (real value, not displayed in the option panel) and also if I try to return their values to my preferred ones, via  the "return and apply" option panel button nothing happens;

At this link you can find some screenshots: The_Man_in_Black_Bug_Reports

Thanks for your attention and your work.

(1 edit)

Bug Report:

When I found the key and used it to unlock the safe box, after the animation where boy puts a music player in his pocket, safe-box becomes at first uninteractive, however if I exit his bedroom and re-enter in it, trying to interact with safe-box that animation starts all over again.

Anyway, thanks for your attention and your work!

(3 edits)

Bug Report:

Playing it on Windows 7 with an HD3000 intel graphic card (1.5 GB Ram, DirectX11/OpenGL 3.3  compatible,  and driver version 9.17.10.4229) and an Intel(R) 6 Series/C200 Series Chipset Family High Definition Audio, I've noticed that:

- in-game sounds are completely absent;

- sometimes when I retry (directly hitting "R" key) after have failed a mission, energy circular bar is not completely resetted;

- there's a small closed area, in level 2, where if you fall in it you can't exit and "ESC" key does nothing ( here's an in-game screenshot: Snake_Force_Bug_Reports );

Thanks for your attention and your work

(1 edit)

Bug Report:

Played on Windows 7 with an HD3000 intel graphic card (1.5 GB Ram, DirectX11/OpenGL 3.3  compatible,  and driver version 9.17.10.4229), when the logo/splash screen game is first displayed a couple of error messages pop out and then game crashes.

At this link you can find some screenshots: Project_Wingman_BugReport

Thanks for your attention and your work.

Bug Report:

Played on Windows 7 with an HD3000 intel graphic card (1.5 GB Ram, DirectX11/OpenGL 3.3  compatible,  and driver version 9.17.10.4229) and an Intel(R) 6 Series/C200 Series Chipset Family High Definition Audio, in-game sounds are completely absent.

Thanks for your attention and your work.

Bug Report

On Linux build, with an intel HD3000 graphic card (OpenGL 3.3 compatible) and mesa 17.4.0 driver installed (Lubuntu 16.04, kernel 4.4.0), when I choose fullscreen option in the Unity3D first options window, that pops out on program launching, if I set a resolution lower than the screen max one's (1366x768) then, at game beginnig, the main menù window it's positioned size-reduced and wrong scaled on the bottom-left of the screen, and also mouse becomes not interactive with menù elements (even if it's visible).

At the following link you can find a couple of screenshots and a txt file with my complete mesa driver specs: Hitter Bug Report

Thanks for your attention and your work

(1 edit)

Bug Report:

On Windows Build, played on Windows 7 with an HD3000 intel graphic card (1.5 GB Ram, DirectX11/OpenGL 3.3  compatible,  and driver version 9.17.10.4229):

-both in windowed and fullscreen, menù elements aren't interactive trying mouse clicking on them;

- at the begining of the story, when I point the camera view towards the end of the street (where I think there's a truck or something like that) FPS suddently drops and game becomes unplayble (with every graphic preset or resolution option);

Thanks for the attention

(1 edit)

Bug Report:

On Windows Build, played on Windows 7 with an HD3000 intel graphic card (1.5 GB Ram, DirectX11/OpenGL 3.3  compatible,  and driver version 9.17.10.4229):

- with every graphic setting some room model elements are covered by a translucent pink/violet texture that ruins all their colors; maybe it's something related with baked shadows or alpha textures (?);

- character reflection on mirror should be inverted.

At this link you can find some screenshots and (if it could be usefull) an automatically generated output-log: Escape Room

Waiting for an english version, thanks for your attention and your work.

(4 edits)

Probably you already know it, but I've found that 5-th and 9-th level could be done in 16 (instead of 20) and 24 (instead of 28) moves respectively.

Anyway, thanks for your work!

Bug Report:

On Windows Build, played on Windows 7 with an HD3000 intel graphic card (1.5 GB Ram, DirectX11/OpenGL 3.3  compatible,  and driver version 9.17.10.4229), I see that with graphic presets "Fastest/Fast/Simple" many game area 3D models are covered by a translucent pink/violet texture that ruins all their colors; maybe it's something related with baked shadows or alpha textures (?).

At this link you can find some screenshots:  Space Orphans

Thanks for your attention and your work.

Bug Report (in case you are planning a future development):

On Windows Build, played on Windows 7 with an HD3000 intel graphic card (1.5 GB Ram, DirectX11/OpenGL 3.3  compatible,  and driver version 9.17.10.4229), I see that in the main menù and also in-game nearly all models are not rendered at all.

At this link you can find some screenshots: Quantum REC

Thanks for your attention.

Bug Report:

On Windows Build, played on Windows 7 with an HD3000 intel graphic card (1.5 GB Ram, DirectX11/OpenGL 3.3  compatible,  and driver version 9.17.10.4229), I see that in the main menù and also in-game many models are not rendered at all (change quality or resolution settings doesn't make any difference).

At this link you can find some screenshots: A Bright Light In the Middle of the Ocean

Thanks for your attention and your work.