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Excellent art/animation. Writing is excellent; I enjoyed every character greatly even with such a short amount of time spent with them. I like the varied enemy designs, though I found myself getting a little frustrated at the rose heart creatures as they could hyper armor through my attacks with their own. The following are my personal preferences for action games. I think the animations can all afford to be sped up somewhat, especially Tama's attacks. My biggest complaint in this regard is that the screen freeze upon hitting enemies lasts just a little too long, especially when hitting multiple enemies at once. I also found myself yearning for the ability to cancel my attack animation into a block or to change attack direction mid combo (my combo would often force me to push past the target I wanted to hit). These would both increase the game feel at the cost of reducing challenge somewhat. Also pertaining to game feel are the sound effects for striking, which I found somewhat lacking in impact. Excellent work!

I've gotten a lot of comments about the combat, so it has indeed been revamped for my upcoming update. It will add the ability to break out of a combo with movement or the block ability. I'll consider tweaking the hit-stop as well and see how that feels.

Thanks so much for the feedback, and thank you for playing! :)