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(1 edit) (+1)

Hey, thanks for the comment! Let me answer a few of what you pointed out :D

  1. I mean :/ Yeah… I get where you’re getting at. The fact digging more/less both have pros and cons (and that you therefore are balancing risk and reward in your head) is the sole and only premise of the game tbh.

  2. You actually can pass through enemies, they don’t have any collision with the player apart from their hitbox (active for 0.03s during the attack).

  3. I’m not sure if you’re pointing this as a good or a bad point?

  4. I’m pretty sure they are bugged on some levels, I’ll look into that when I have time.

  5. We’ll definitely dig deeper on how to make our builds work on Mac for the post-jam version of the game.

  1. That's cool. I think it makes the game unique
  2. Might want to look into it. It happened a bunch to me, especially when it was more than one enemy attacking
  3. Doesn't have to be good or bad. It doens't exactly "match" but it looks and sounds good. It's up to you what you think about it
  4. Cool
  5. Awesome! I look forward to playing it
(+1)

I’ll surely look more into that collision thingy. My best guess right now would be that with a lot of enemies around they can get in the exact timing to stunlock you.

That makes sense! I think if you've just been hit there should be an invincibility period

The actually is, but I guess timings can align so it’s denied :’(
Seems fixable tho.